Neo Geo Frog Feast source code




I've decided to release the source code to Frog Feast for the Neo Geo. I've benefited from the source code released by many people in the Neo Geo development community, and would like to give back to the community.

Unfortunately due to the size of the raw sound files (and licensing issues), they are not included. The code and roms will build fine without them, as they are included in binary version of the game

To compile the code, you will need to download the stripped down NeoDev compiler. This must be extracted to "C:\" or the makefiles will need to be modified.
Included in the NeoDev package are Bin2elf and Gcc2Ms.
Bin2elf converts any file to an elf object file. This is used for the graphics and maps.
Gcc2Ms (by Loser) allows the error messages to be properly displayed in Visual Studio.
If you are not using Visual Studio 6, you will also need to download nmake.
If the build fails, ensure there is a Debug Folder in the NeoGeo directory.

To convert the graphics, you will need the Neo Geo tools. This converts files from PCX, BMP and, Mappy to formats used on the Neo Geo. These need to be placed somewhere in your path. The "NeoDev\bin\" directory would be a good choice.

All of the sound stuff was done with MVS Tracker.

To build the game you will need to: To create replacement screens under Mappy: Download the source code.

The source code for Neo Geo Frog Feast is copyright 2006 by Charles Doty. You may use any/all of the enclosed code in any freeware/commercial application. You can also create and distribute a modified version of Frog Feast.

I would appreciate a credit in your product, but it is not required.

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